Wednesday, November 22, 2017

Gross' Gamification Part II

Congratulations 8th Graders! BREAK-OUT!


Dear Readers,

Welcome to part II of my Gamification Journey! I would like to share my Break-Out I created! I hope it inspires you to take the leap!

Theme: City of Ember



Badges and Symbols:
  • Messenger: Yellow Smile Emoji, yellow heart
  • Pipeworks: Yellow Frazzled Emoji, orange star
  • Greenhouse Worker: green clover
  • Cheats (Hints): Sunglass Emoji, pin thumbs up
  • Black-Out: Purple Emoji, purple post-it
  • Red Raffle Ticket
  • Green Raffle Ticket


For the first Break-Out, students earned badges as a group.

The Break-Out (See below for photo gallery)
  1. Students received letter introducing them to theme.
  2. Students received directions to create "norms" for the group.
  3. Students created norms.
  4. Students received hints and tips for Break-Out.
  5. First clue was a yellow heart on envelope.
  6. Yellow heart led them to a locker. (The combination was on a bulletin board. They needed to figure that out.)
  7. Got the locker open, there were two tasks.
  8. One task was a wooden puzzle to solve, which earned them a group badge.
  9. The other was a side quest. It also required them to solve a puzzle which earned them a hint. A pink thumbs up.
  10. The thumbs up led them to another locker. The combination was on the bulletin board.
  11. Once they opened it, there was a book cover inside. They had to go to the book corner, find the book with the missing cover and look inside.
  12. It earned them a Break-Out hint, a lock combination and a badge.
  13. The 4-digit lock combination was their graduation year.
  14. My students used the hint to solve the wooden puzzle.
  15. That led them to the green clover, which was a box. 
  16. Inside the box was another wooden puzzle.
  17. They solved that to earn a badge.
  18. That led them to an orange star which was on a box.
  19. They had to solve another puzzle to earn a badge.
  20. The found a green raffle ticket.
  21. The green raffle ticket led to the huge cardboard box.
  22. Inside was a tri-fold stand with Purpose Driven Learning characteristics. 
  23. They created a display which led them to a red raffle ticket.
  24. The red raffle ticket was on a book in the book corner.
  25. Inside the book was another Break-Out hint and a pink post-it.
  26. The pink post-it led to the bulletin board.
  27. They had to find black circles hidden around the room.
  28. When they found them all it earned them a badge and to another locker.
  29. Inside the locker was a fan.
  30. There was a note that said, "Look through the fall foliage."
  31. The box was in the leaves with a bag inside.
  32. They earned their last badge and the 3-digit lock combination which was how many years the Mayors of Ember set the locked box for.
  33. Once they opened the box, there were tea lights, glow bracelets and Christmas Lights. 
  34. They had to figure out to pull the paper from the candles to work the batteries.
  35. That earned them a set of keys that opened the small Break-Out Box.
  36. Inside were more tea lights.








Now they have a light source for the City of Ember as they continue on their journey!

Part III will include ANCHOR Collaborative Conversations, ANCHOR Reflections and blogging!

I hope you will continue to follow along!

Warmly,
Teresa

No comments:

Post a Comment